home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Animal Quest
/
Animal Quest v1.01 (Personal Companion Software)(1992).img
/
AQ.DOC
< prev
next >
Wrap
Text File
|
1992-04-01
|
10KB
|
233 lines
Alive Software
Presents ... A N I M A L Q U E S T
Welcome, you are about to experience Nature through very different eyes.
ANIMAL QUEST is a Fun and Positive Game for any age. First you select
what animal you like to become and then you try to cross your habitat
collecting as many Energy Tokens as possible by capturing your prey while
avoiding your Predators and outsmarting your Competitors.
ANIMAL QUEST is a never ending adventure in the fascinating world of
Nature. All animals are placed randomly at different screens so that
each game is unique and unpredictable, challenging you every time.
ANIMAL QUEST is also a realistic simulation of Food Chain Ecology. The
rules of the game are based on factual Prey and Predator relationships.
A truly Educational game that balances Gaming with Learning. To play the
game you must first learn what is your prey and who are your predators.
ANIMAL QUEST features three Different groups of animals to choose from:
Northern Forest Animals, Ocean Animals and Jungle Animals.
The ANIMAL QUEST source code, object code, library images and manuals on
paper or on disk, are (C) copyright 1991 - 1992 by Alive Software. All
Rights Reserved. Game Concept by Nancy Ayash. Programming, sound and
graphics by Bill Dedes.
INDEX
1.................. DISCLAIMER & LIMITED WARRANTY
2.................. COPYRIGHT NOTICE
3.................. SYSTEM REQUIREMENTS AND OPTIONS
4.................. GAME SETUP
5.................. GAME OPERATION
6.................. ACKNOWLEDGMENTS
1. DISCLAIMER & LIMITED WARRANTY
This program is provided "as is" and it is without warranty of any
kind that it will work correctly in all situations. No liability
shall be assumed for direct or consequential damage caused by the
use of this software. Defective media returned by the purchaser
within ninety days after the date of purchase will be replaced free
of charge, provided that the returned media has not been subjected
to misuse or damage.
2. COPYRIGHT NOTICE
Your copy of ANIMAL QUEST is licensed for use on a single computer
system only. You may make archival copies of the program for the
sole purpose of backing-up and protecting your investment from loss.
Any commercial use of the program without prior written permission
from the author is prohibited. The source code, object code, library
images and manuals on paper or on disk, are (C) Copyright 1991 - 1992
by ALIVE SOFTWARE.
Page 1 of 4
3. SYSTEM REQUIREMENTS AND OPTIONS
REQUIRES: IBM PC or compatible with 512K memory, EGA or VGA ( 16 color )
OPTIONAL:
* Super VGA Graphics card with 512K Video Ram and monitor able
to display in 800x600 resolution: ATI, Genoa, Paradise, Tseng
Labs, Video 7, Trident or compatibles are supported.
* Microsoft Mouse or compatible.
4. SETUP
4.1 DISK DESCRIPTION
Program disk contains: Forest, Ocean and Jungle animals.
4.2 PROGRAM SETUP
Before you start the game you must run SETUPAQ
(a) The SETUPAQ program will try to identify your Graphics card and
highlight the appropriate option. Then Select the graphics option.
(b) Select the sound or no sound option.
(c) Then select the pointing device option, Mouse or Keyboard. To use
the mouse, a mouse driver program must be installed beforehand.
(d) Finally select Save Setup. This will create a batch file named
QUEST.BAT The purpose of QUEST.BAT is to simply pass the above
selected preferences to the program, without you having to do that
every time you run the program.
FLOPPY DISK : To play from a Floppy Disk, insert a copy of program disk
in drive A and at the A prompt type QUEST <Enter>. This will load the
program in memory. Then select a Game: Forest, Ocean or Jungle animals.
If the program cannot find the game in the current disk, it will ask you
to insert the appropriate disk.
HARD DISK : to setup on a Hard Disk simply create a directory
and copy all files from the floppy disks to that directory of the
Hard disk. The following example assumes your Hard Disk is C and
your Floppy is Drive A. Type the following :
C: ( Change current drive to C )
MD C:\AQUEST ( Create ANIMAL QUEST subdirectory )
CD C:\AQUEST ( Change directory )
( Insert floppy disk #1 in drive A )
COPY A:\*.* C:\AQUEST ( Copy files to Hard disk )
Page 2 of 4
5. GAME OPERATION
5.1 GENERAL
---------
Keyboard: Use the Up, Down, Left and Right arrow keys to move around
--------- and press <Enter> or <Spacebar> to select.
Mouse : To select an option just point the mouse cursor on it and
--------- click.
--------
TO START To start the game just type QUEST and press <Enter>
-------- All of the ANIMAL QUEST files must be present at your current
disk drive and directory, otherwise you will get an error.
Then you will see the opening screen and hear the music theme. You may
press a key or press a mouse button to skip through it next time.
Then you select the animal group to use: Forest, Ocean or Jungle animals.
Now you are ready to enter the animal Kingdom.
----------
NEW GAME Then you select which animal you like to become from three
---------- Levels of difficulty.
1. Easy Level: These animals are Strong or Fast predators and therefore
they have few or no enemies. In this Level just follow, your hunting
instincts. This level is recommended for young children or beginners.
2. Medium Level : These animals are mini predators with some enemies
and competitors, so it takes more logical thinking to get through.
3. Difficult Level : These animals are at the bottom of the Food chain
and therefore constantly fighting for survival. Try this Level for a
real Challenging game. You are neither strong nor Fast. Your only
weapons are your intelligence and your luck.
5.2 CONTROLS
:--------------:
: QUESTIONMARK : On-line help explaining the game and operation.
:-F1-----------:
:--------------: Food Chain information about animals and plants.
: CHAIN : Select this option and point at any animal on the
:-F2-----------: board to learn about its prey and predators.
:--------------: Facts about animals, plants or places of the current
: ZOOM LENSE : game habitat. Exploring facts about the animals helps
:-F3-----------: you learn and play the game better.
:--------------:
: MUSIC NOTES : Toggles the sound ON or OFF, if sound was activated
:-F4-----------: to begin with.
:--------------: Toggles the Grid ON or OFF. When the Grid is ON the
: FENCE : game plays like a board game, so you can focus on the
:-F5-----------: logic. When it is OFF the game plays faster, like an
arcade game. Grid ON is recommended for beginners.
Page 3 of 4
:--------------:
: THUNDERBOLT : Breaks the current game and starts a new one.
:-F10----------:
:--------------:
: STOP SIGN : Quits the game and exits to the system.
:-ESC----------:
5.3 THE AIM OF THE GAME
Become one of your favorite animals and try to survive, capture as many
prey animals as you can while avoiding your predators. Every time you
capture an animal you get Energy Tokens ( Calories ) . When you are
captured by a predator you loose twenty Energy Tokens, so the only penalty
is that your final score will not be as high. You move from West to East.
When you reach the end of a screen you move to the next one. There is a
total of twelve screens to cross. In the last screen your family will be
waiting for you and the highest scores are recorded in the Hall Of Fame.
SCORING : Your current Score is displayed at the bottom of the screen.
The accumulated Energy tokens stack up until you have collected over 60,
then you are fully energized and can move diagonally as well, thus
surprising your prey or escaping your enemies more easily.
TIPS :
(a) Don't overlook the importance of the "skip a turn" option. Use it
whenever you are stuck or when any other move will result in your capture.
To "skip a turn", for keyboard use: press <Spacebar>, for mouse use:
click on your animal itself.
(b) If a predator blocks your path, get close enough, so when it follows
you, try to lead him away from the path, turn around and escape. If more
than one predators are near by, try to distract them one at a time.
5.5 ANIMAL QUEST'S GAME PHILOSOPHY
(A) Redeeming value: you Play and Learn facts about basic Ecology.
It encourages exploration of Nature and further reading.
(B) Positive and Socially responsible: Depicts Conflict but no Violence.
You identify with the animal's struggle to survive by selecting any
animal you wish, except man (This would defy the purpose of the game)
(C) Extraordinary use of Graphics and Sound to create the illusion of life.
(D) Challenges your Logic skills, not your mechanical reflexes.
(E) A Game for any age: Select a level according to your capability.
6. ACKNOWLEDGMENTS
Portions of this program (c) Copyrighted by Genus Microprogramming, Inc.
Bibliography; Western Forests by Stephen Whitney, The world of fish by
Franco De Carli, Encyclopedia of The Animal Kingdom by Maurice and
Robert Burton, Great Book of the Animal Kingdom by Arch Cape Press.
Page 4 of 4